On the final night of an all female tabletop campaign, Deanna, an over-prepared and fiercely passionate Dungeon Master, showcases her final level to her crew. Around the table are Chloe, the confident but somewhat ditzy one of the group; Laura, a sharp-tongued punk rock chick who thrives on chaos; Tracy, the overly cocky experienced player; and Flynn, a nervous first-timer eager to prove she belongs. What begins as a night of trash talk, dice rolls, and inside jokes quickly shifts when Deanna unveils a terrifying, home-brewed villain designed to push the party further than ever before… THE RED NUN. As the game unfolds, the line between fantasy and reality begins to blur, when suddenly The Red Nun comes to life inside the miniature. She reveals that they are now part of a blood ritual, bound to finish the game in order to free her—BUT if they were to die in the game… they die at the table in a brutal fashion. Every choice this group now faces carries deadly consequences, and survival now hinges on a single roll of the dice. The question is no longer how the game will end… but who will make it out alive?